How much of training worthwhile?

by Thomas on January 30, 2010

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Training players has been one of the most little explored subjects in Football Manager. Many will be familiar with the now famous Tugs Training schedules which have dominated the training market. But just like tactics do you really need to download tactics, or could knowing how to train create a better Football Manager experience?

1. Leave training well alone and concentrate on your team

I was actually surprised to discover the response to my poll ‘How do you train your players?‘ 25% didn’t bother to move away much from the general schedules laid down by out of the box Football Manager. 75% of you therefore do use the training schedules, does this really reflect the FM Pundit gamer though? I do expect that you guys reading my blog are a little more advanced users.

But can you get by on the general training schedule? Well yes, pretty easily. For players that are good in the transfer market, have plenty of money each season to improve a squad why bother training. You will probably pick up players that are at the peak of their game, play them for a few years and replace them with another player at their peak.

General training will maintain attributes of your players, but won’t improve them much. Meaning that you would be relying much more of attributes such as natural fitness, work rate and determination. As well as the hidden professionalism attribute to dictate how much a player will improve under this schedule.

2. Training per players position

You want defenders to be able to defend, your strikers will need to shoot. So it would be common sense that different roles within the team will demand different training schedules.  Each of the elements of the training will focus on certain attributes as follows:

Strength: Natural Fitness, Stamina, Strength, Work Rate,
Aerobic: Acceleration, Agility, Balance, Jumping, Pace, Reflexes
Goalkeeping: Aerial Ability, Handling, Kicking, Throwing, One on Ones
Tactics: Anticipation, Decisions, Positioning, Teamwork, Command of Area
Ball Control: Dribbling, First Touch, Technique, Flair, Heading
Defending: Tackling, Marking, Concentration
Attacking: Passing, Vision, creativity
Shooting: Finishing, Long Shots, Composure
Set Pieces: Crossing, Corners, Free Kicks, Penalties, Long Throws

From looking at these different elements of training, we will know that we will want a full back to train harder in defending, as we will want them to stay back. Pick up wingers and to be working hard on tactics in order to keep players intelligent in their position, something that can be important in all defenders. But if you were going to train a wingback for your tactics instead, you would want to see attacking, maybe set pieces and ball control with much more importance. Therefore these players are going to take different roles which will be general to how you want to fit them in your tactics.

Training your players in key roles may give your tactics that added bit of an advantage of your opposition, without having to search out and sign new players. You may want to play a particular way, but you will need the players in your side to reflect this. Want to play with a playmaker? You will want a player to be concentrating much more on attacking and shooting. Play quick football? Strength and aerobic training will be important for all that is involved in the squad.

3. Training each player individually

Each player has their own needs, each player will already be skilled in one area and not so much in another. Why would you be looking to improve a player who has 15-20 for finishing, long shots and composure even though these are needed for his position? Instead you would want to maintain all these aspects and transfer the workload to something such as ball control, aerobic or tactics.

But another player could be completely different. Therefore I believe that having a bespoke schedule for each player, for each squad even is a must. But taking the time out at the start of the game to build up at the start of the season could have long term benefits for your players. You could extend the career of your favourite players, or quickly develop that young striker you want to get into the side. But each of these will be different.

This sort of micromanagement will be tools in the bigger macromanagemnt that can really be an advantage for teams that don’t have the money to be spending on new players all of the time

But training needs improvement

Basically creating a training schedule is a pain in the ass…istants behind. It takes so much time to build up and maintain the training that it really doesn’t have the return on investment of time. Does anyone really bother too much with training through the season, or is it just set and left? Do you really see much of a difference in your tactics and performance to justify concentration on training of players?

The model of buying in players at their peak and selling them is just too easy in the game. You wouldn’t expect any side not to concentrate on training at the same time as the transfer policy and have success.

But just a few things that could probably improve training:

  • Create an easier way to change individual training schedules, maybe by allowing the minor changes to sliders in the individual players profiles
  • Give coaches more of a say on training, even allowing them to learn different schedules as they progress through the game or coming to a side bringing with him different techniques that could affect fitness, shooting ability and much more.
  • Turn training into a less slider based affair and instead an activity based. Creating a timetable of training which would manipulate the sliders in the backgorund.

How would you improve training for Football Manager 2011?

Please let me know what you think of training in the comments section below, I would be interested to hear what you think really makes a difference.

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{ 8 comments… read them below or add one }

Bilal Ahmad January 30, 2010 at 11:22 am

Thanks for the info!! The players that I train individually are my key players and the rest of the players I use Tug’s Training. I think in FM2011 they should have coaches and the assistant manager be able to choose a training regime for each player the better the coach and assistant manager the better the training regime and the manager should be able to tweak with the training. Also I think that in the team meetings the coaches could say that they one a certain players training to be more intense or more relaxed etc.
.-= Bilal Ahmad´s last blog ..Season Expectations and Team Report =-.

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Thomas Levin January 30, 2010 at 8:41 pm

Glad that you got some value from the information on the site Bilal

I think that is probably the best way to do it, taking a bit of both worlds. Or identifying certain players who you want to have a certain attribute enhanced above all else and then making a little bit more training for them to do.

I would love to see coaches have more of a input on training, maybe even suggesting player position retraining etc… Although a fine balance needs to be made with who is playing the game ourselves, or the assistant manager.

Being able to tweak individual schedules I do believe is the way forward for FM2011

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TheZiggy January 30, 2010 at 2:31 pm

If there was more interaction with the coaching staff to tell you if there’s an area of training that a player could be pushed more with, it would be great. At the moment we get recommendations for preferred moves; a sidenote here, but it would be useful if when you dismissed that recommendation it didn’t keep coming back up with the same one again. I’m sure in a real life club the coaches and the manager work quite closely to try and make sure that each player is being trained in the areas that are best for him.

As things stand, the only way to keep on top of how players are developing is to regularly check each player to see if their attributes have changed. The only indications you have that you’re pushing a player too far is either they suffer a training injury or that they are unhappy with the training schedule. The backroom staff really should tell you moment a player becomes uphappy with his training schedule as it take ages to check it for each player. I always turn on, “Show recent attribute changes,” which I feel helps to assess the development situation quicker, and spot the players that are potentially not being trained correctly sooner.

Hopefully in FM11 we will see this area expanded on and made much easier to manage. There’s a lot of reward to be got from proper training, and a player who isn’t rated particularly highly, can develop into someone who is very good in one particular role. In my squad I have Squad I have Hogan Ephraim, who is one such player, who has been one of my most consistent players as the attributes he is strong in, perfectly suit his role as a winger.
.-= TheZiggy´s last blog ..March 2012 – Motivation, that’s what you need =-.

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Thomas Levin January 30, 2010 at 8:50 pm

I think that dismissing advice, maybe it shouldn’t come back to often, but if a manager real coach is dismissed one time he might try a few more times to try and convince the manager that he is right. I think it all depends on determination and whether the coach is any good. I would like to see more information on the second opinion bit, I don’t know if I have ever seen anyone disagree just yet.

I will have to look into training alot more, I haven’t had a chance to play too much Football Manager lately and see what I can push training to offer. I think you are right though. Training needs a large overhaul in terms of its value and the GUI making it much easier. The regular training reports could be more indepth. But then that would need change elsewhere, there is only so much you can say about player x moving 1 point up in finishing.

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Q. January 30, 2010 at 8:24 pm

More player interaction is needed, they already tell you when they are overtrained but I want them complaining they are being under trained, how else are we supposed to gauge what is a good level of training?

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Thomas Levin January 30, 2010 at 8:35 pm

Would any play actually complain about being under trained, surely you are going to put more pressure on them to train, but work rate would really dictate whether they will do well under that added workload or not. Although other interaction I do believe is needed.

I know that you have been doing alot of work on training, or at least you started too. How did it work out for you?

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Online Martian May 8, 2010 at 7:28 am

Hi there,

I seem to remember the training schedule in my old championship manager 04 game was based around assigning different activities to different days/times of the week. I’m not sure if CM still does this, but it’s far more engaging than the slider based system FM use!

Btw just found this website, it’s got some nice analysis on it. Keep up the good work.

Cheers.

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Thomas Levin May 9, 2010 at 9:04 pm

Thanks for the kinds words.

The problems with the CM system was that they were bit unclear about what aspects really trained what and if they did. It was pretty complex behind the scenes so hard to get it right.

Something in the middle would be great from FM

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