The Ultimate Football Manager 2011 Walkthrough Guide

You might want to brush up on your footballing and tactical knowledge or seeking out those guides, as you just can’t get your Football Manager 2011 team playing. Many will also be playing Football Manager 2011 the game for the first time, or at least jumping back on the game after not playing it for some time. Julius, Game, Wonderkid or any other name that he likes to go by depending on the moon cycle has just released a comprehensive guide that is attempting to help fill in the gaps in you Football Manager 2011 knowledge With the ‘Ultimate Football Manager 2011 Walkthrough Guide‘.

If you don’t know Wonderkid already, he is very good at creating big things with a different way of thinking and fun at the centre of it. Setting up Los Wonderkids and Football Manager fanboys he has been around the football manager community talking to other players for a good 5 years.

Looking up to the kings of FM tactics and strategy, this eBook has been created to sit alongside Tactical Thermos and Communication & Psychological Warfare. Does it manage to reach the high benchmark set by FM-Britain?

Jammed pack with information and valuable content covering all the main aspects of the Football Manager game. Building a squad, players, scouting, training, tactics and matches. You definitely get alot of information for your cash as key areas are of the game are covered.

But although this has been touted as the most comprehensive Football Manager guide at times it could be too comprehensive. Alot of walls of text with gold hidden within them. The content is fantastic and contains all the information that you need but the format in which it is presented could have been a little easier on the eye especially when most would be reading on the screen.

Nevertheless this unofficial guide contains everything which the official manual should. It’s definitely a gap that Sports Interactive have left open, and Julius has done well to give familiar users a reference to help refine their knowledge about the game. But it also gives new and casual users a foundation to get to grips with what is become a more and more complex game each year something that has hugely been missed officially in the past.

What you will get over 10 chapters;

1. The Philosophy of Football Management: How to look beyond the game as a spectator and interpret the puzzle. Understand the real dynamics.

2. Approaching The Job: A step-by-step to-do list to easily set up and immerse yourself into a new club. Cover the basics and jump into success.

3. Footballer Genetics: Understanding current/potential ability, attributes, personality traits and preferred moves. What they mean and how to exploit them.

4. Tactical Superiority: Designing formations, philosophies, playing styles, roles, duties, positioning and set pieces. Learn to create tactical masterpieces.

5. Scouting Dynamics: How to build a squad, discover the right talent and assemble the perfect backroom staff team. Learn to look beyond the statistics and see the real player.

6. Training Regime: Getting impactful results from schedules, coaches, tutoring and cultivating a youth squad. Immediately grasp the brand new module for FM2011!!

7. Match Preparation: How to conduct effective pre-match analysis, interpretation and set killer opposition instructions. Discover the real secret to winning games before you kick-off.

8. Touchline Instructions: Understanding each manager shout to make game-changing tactical decisions on the fly. Master the sidelines and command the team.

9. Player Psychology: Inspire your team to glory with pre/post-match team talks and utilizing the assistant manager. Get inside their heads and get them to perform when you need them to.

10. Statistical Analysis: Measuring your club’s performance to tweak management style by reviewing match results. Learn how to find tactical bugs and stop them from occuring.

The guide has definite room for improvement and expanding on the solid foundations that it has laid down. Building upon the strategy element of the game, which will come in the shape of blogs and new editions of the book.

What you will get now is a comprehensive look at the games elements and how they are used giving you the tools to build you own great strategies and become a better football manager.

It is clear that alot of work has gone into the 108 pages and a great effort has gone into ensuring that what has been put into the book is accurate to the game. From my quick read through I can’t fault the content that you will find within the book. I will effectively use it in helping reference and explain the attributes of the game.

DOWNLOAD THE ULTIMATE FOOTBALL MANAGER 2011 WALKTHROUGH GUIDE NOW

About Thomas

The founder of Football Manager Pundit. I am here to help you become a better Football Manager. I am regular contributor to the home of tactics FM-Britain and a contributor to the Communication & Psychological Warfare eBook. I have almost 10 years of writing about all matters Football Manager and Championship Manager and would love to hear from anyone who wants to chat about their games.
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17 Responses to The Ultimate Football Manager 2011 Walkthrough Guide

  1. Wonderkid says:

    Firstly, Levo, thanks for the review!

    Secondly, can you be *too* comprehensive in a walkthrough guide? :D

    I will say, it’s really, really hard to put something together in this format without having “walls of text”. If you can believe it, I spend a couple of days breaking the text up into less impacting paragraphs and tables.

    I think, overall, it’s laid out as best anyone could possibly have it. With the amount of topics I have to cover, and given that it’s 43,000 words long – it’s difficult to find varied ways of putting across the information.

    Still, I haven’t taken that as major criticism. I am looking at other ways to get the same amount of information into the guide, without losing the quality. Hopefully I can come up with something fresh for 2012 and find a format that will make the information even more concise.

    I will say as a tip, it’s best to open the contents menu and go through sections like that. I had to read it twice, as I was proofing it for spelling and grammar, so I do know it’s a lot of information to take in at once. I think it took me about 2 days to actually read through it once (although I was editing as I read it).

    Still, thanks for the good review – and to anyone who’s picked it up or plans to – thanks for supporting it. I hope you’ll enjoy it.

    Cheers, mate.

    • Thomas Levin says:

      Well all depends on the audience and the outcome of the guide to whether it is to comprehensive. I wouldn’t be giving a group of GCSE science student a brief history of time to read.

      That is a bad example really, but gets the point across. This will definitely be a learning curve being your first eBook and I wouldn’t pertain to be an expert myself. But I think there is techniques of formatting these books to make them a little more digestible.

      Maybe over time build a collection of eBooks from other areas and see how other people do it. I can fully understand that it is a skill to get the right formula together in formatting 43,000 words of information, about a computer game.

      But you can tell from the book that a great deal of effort has gone into it and the information that is contained is of value and covers all the bases needed. If I were to stick a start rating on it – 8/10

      You have built a good foundation that you can build on from this.

      Good work

  2. Dan says:

    Hello. Great guide and jammed with help for all levels of users of the FM series. How dies this translate to FM live? Do the tactics still work the same?
    Thanks.

  3. Wonderkid says:

    Hey, Dan.

    I wouldn’t like to say that it translated to FM Live – because, I honestly don’t know how well it would. I have played FM Live myself previously and I am led to believe that the match engines in both games are very much the same – so tactically, the guide would (in theory) pertain to FML; a lot of the contents could actually work in FML but, theory isn’t really something I’d like to use to recommend this guide to you.

    At the end of the day, I want you to be happy with it, and I can’t actually guarentee you would be. What I can do is ask you to email support@footballmanagerguide.com and I’ll see if I can help you out.

  4. Dennis says:

    Hi,

    I just bought the guide and started reading it (page 24 now ^^). I must say it’s a great read up to now. As a real ‘newbie’ I do have some minor points / questions regarding the guide. Is there any point of contact where you would like to receive those Wonderkid?

    Off to read some more again :)

    • Wonderkid says:

      Hey Dennis,

      Firstly, I’m delighted you’re enjoying it – that means a lot.

      Secondly, you can send emails via support@footballmanagerguide.com.

      Thirdly, I’m working on a minor email update, so if there’s any comments regarding how you’re finding reading it and so on, feel free to include those and I’ll look at factoring them into the update.

      Thanks for the feedback as well. It’s vital that we can build on what’s already there in future versions :)

  5. Wonderkid says:

    I’m committed to providing the best service I can. You supported me, I will support you – that’s how it works!

    :)

  6. Liam says:

    I thought SI Games said this (as in making a FM guide and selling it for money) isnt allowed? Wasnt that why FM Britain stopped doing theirs? Personally I wouldnt pay for an FM guide, especially seeing as you can easily find all this info online, but each to their own I guess.

  7. Wonderkid says:

    SI Games refused to allow FM-Britain or any fansite to sell their own work – yes. However, we are not a fansite, we’re selling a guide via an online shop.

    FM-Britain, like a number of sites, only endorse this guide. It’s not a product of FM-Britain’s writing team.

    Also, it’s a good point – you can find most (key word) of this online, for free. However, in order to find this information you need to scour up to 5 different sites to find it. Even if you only looked at SI Games forums for it, you’d have to scour 3-4 forum sections and hundreds of topics to come close to finding the infomation in this guide. If you then factor in the amount of posts you’ll have to read (some conradicting others), then you’ve got a lot of work to do.

    The point in this guide is to provide the biggest and best ever document for the game. It’s not about taking money from people, but when you’re writing 43,000 word documents for over 3 months, there has to be some compensation.

    I’m even reviewing and adding to it now, so I can release the guide with even more information (including a forumla for attributes, which has added another 2,000 words to my work).

    I can appreciate that people will not agree with this, but at the end of the day, is £6.95 worth the price of saving yourself a ridiculous amount of time to find the information you want, all in one place?

    I’d personally say so.

    I appreciate your comments though, hopefully I’ve at least satisfied your question about the SI affiliate scheme’s rules.

    Thanks :)

    • Thomas Levin says:

      Just to mention that SI Games does not endorse the selling of guides or allow it if you are part of the affiliation scheme (FM Britain and FM Pundit are not part of the scheme). They never stopped anything, you can still buy the guide at FM Britain in fact.

      The reason why FM Britain didn’t carry on with other paid guides is because Millie is doing a PHD so was concentrating on that and Richard has alot of other work in his management analysis life. But we all thought it would be better for Richard to work with SI Games in improving FM therefore he was then unable to work on TT&F.

  8. Dennis says:

    I just finished the rest of the guide. It was a really good read.

    To give some remarks to the comments made above. I didn’t find there was much issue with hitting ‘walls-of-text’. Only near the end with the in-game team talk I ‘hit’ it a bit.

    Regarding not paying for this guide / finding the information on the internet, I can only say it’s up to everyone him/her self. I think, as Wonderkid, said as well it’s well worth the time/effort alone. Another great benefit, I personally see in it is that reading this complete guide gives insight to areas you didn’t think of. I also went through forums and other smaller guides, but they often cover only a specific area so you wouldn’t get triggered to dive into areas you ‘forgot’.

    In conclusion I would like to say I ‘think’, time will tell, that this guide triggers me personally to start FM again with a fresh mindset towards the game and directing me to also see the fun in spending more time in actions/areas instead of just applying some tactic/training and hit the continue button. You’ll have to spend the time in the game yourself, the guide can’t do it for you.

    Regards,
    Dennis

    PS: Wonderkid you have another mail :P

  9. Wonderkid says:

    I’ve just finished the updated version of the guide. I didn’t plan on putting a “patched” version out, but I found a couple of issues with the tables, so I wanted to fix them.

    I’ve actually added a few new things to it -specifically new formulae for attributes – which I think will radically help people to get their heads around the match engine (certainly compared to the previous release) and how it functions in relation to players. As a plus, that will definitely help when scouting and reviewing players too, as I feel (reading it back) that it can make some points which I was thinking about when initially writing the guide, but points I may not have fully explained.

    Basically, you now have detailed reason as to why thinks work, rather than just the answers.

    Also, I am glad to see most of the guide has been easy enough to read. I was aware of the “wall” around the team talk section, but there’s not much I can do with it. I might look at adding tables in that area for instant ease of viewing the information, but we’ll see how it works when it’s edited – I’m still experimenting with new ways to present it all.

    Overall, I’m really glad to see you feel happy after reading it. You’ll have to give it a quick re-read with the new update, but I have included a brief list of changes, so you’ll know what’s changed.

    Again, thanks for your feedback, it’s fantastic to hear from people and also it’s always nice to know that all the time put into it has been worth it.

    Thanks again :)

  10. sheeesh says:

    Is this a joke? Paying money for a walkthrough? What????? He should be happy someone wants to read his little game guide.

    • Wonderkid says:

      No handle? That’s slightly ominous…

      Firstly, I’d not call it a “little game guide”; at the moment (I am re-formatting it), it’s weighing in at 45,500 words and 124 pages – none of that is padded or filled out, in fact I’ve gone through the whole guide again to streamline things to try and make the information more concise.

      Secondly, It’s a little insulting to suggest it’s not worth the money, when I assume you’ve not even read it. I’m all for hearing negative opinion on the guide, but it would be nice to hear it from someone who’s educated themselves in the literature before they’ve commented.

      Lastly, I am indeed very happy and grateful that people have chosen to invest in my work – to the point where I’m working right now trying to further improve it for them.

      Thanks for your comments,
      W.

  11. jonesy says:

    I for one will be downloading it, purely because i have spent hours if not days looking for some help on this game so hopefully this will be a real insight into the game and help me out. So all of the people saying “OMG, your making us pay when you can find it all for free” well this is what i have to say about.

    One, you will be spending countless and now that this is out pointless hours or more trying to find it with a rare chance you will succeed. Lastly, this guy has obviously worked hard on this so dont judge it before you read it and he has provided a service for us to obtain help not to slate his work! so stop whining about it, he has to get something back for what he has done. Personally i think it isnt too much to ask considering the effort he has made and the information he has given us.

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